State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on Android in the US: Q4 2021

Discover the performance trends of the top 5 hypercasual games on Android in the United States during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in the US: Q4 2021

During the fourth quarter of 2021, the top 5 hypercasual games on Android in the United States showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how these popular games fared, based on data from Sensor Tower.

Brick Ball Blast: Ball Crusher had a notable quarter. Weekly revenue peaked at around $25K in early October but saw a gradual decline, ending the quarter at approximately $15K. In contrast, weekly downloads exhibited a consistent upward trend, starting at 2.5K in late September and peaking at nearly 9.6K by mid-December. The game’s weekly active users also saw a steady increase, growing from 31.8K to over 42K by the end of the quarter.

Breaker Fun - Rescue Adventure experienced fluctuations in revenue, starting at $16.4K in late September and dipping to $8.8K by early November, before recovering to around $15.7K by the end of December. Weekly downloads showed significant growth, especially in December, where they surged from 12.2K to over 62K. The active user base mirrored this trend, increasing from 79K to a remarkable 142K by the end of the quarter.

CraftBlock HD: Building 3D Crafting Game had a varied revenue pattern, starting at $13.5K and fluctuating between $5.4K and $15K throughout the quarter, ending at around $8.5K. Weekly downloads were relatively stable, with a slight peak in mid-October at 5.2K. Active users remained modest, peaking at around 3.1K in late October and ending the quarter at approximately 2.4K.

Helicopter Escape 3D showed a steady performance in terms of revenue, maintaining figures around $5K to $9K throughout the quarter. Weekly downloads were robust, starting at 38K and peaking at 71.5K by the end of December. The game’s weekly active users also saw a substantial increase, beginning at 147K and rising to over 220K by the end of the quarter.

Bricks and Balls - Brick Game had a relatively stable revenue, ranging from $3.5K to $7.7K. Weekly downloads remained consistent, hovering around 2K to 3K. Active users showed some fluctuations but generally maintained a range between 27K and 30K, with a slight peak in late December at nearly 30K.

These insights highlight the varying dynamics of the hypercasual gaming market on Android in the United States during Q4 2021. For more detailed data and further insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022